Ouija Recap

Jamie

Laine Morris is struggling with the apparent suicide of her closest friend and ropes a group of teens into attempting to contact her through a mysterious ouija board. Instead they unintentionally awaken an evil spirit. Can they subdue the spooky ghost before it’s too late? Find out in… Ouija.

How?! When Laine Morris’ BFF forever Debbie dies in an apparent suicide she is shocked. Laine is tormented by the fact that she didn’t get to say goodbye, so when a mysterious Ouija board shows up she decides to communicate with Debbie one last time. Her friends and her gather together in Debbie’s house and think they’ve contacted her, only to realize too late that they’ve instead communicated with an evil spirit (Disclaimer: Hasbro does not support the use of its board games for communicating with evil spirits). Oh no! While the spirit kills them off one by one and grows stronger they race to solve the mystery. The find out that the spirit was a little girl murdered by her mother and they need to find her body and free her spirit to put her to rest. In a totally original twist that we definitely didn’t just see in the Ring franchise, it turns out that this was all a trick and they actually make the spirit even stronger. Double oh no! In a final confrontation Laine does battle with the spirit over a rousing game of Ouija while her sister is able to destroy the body. Phew. They did it… or did they? Bum bum bum. THE END.

Why?! The impetus for a bunch of high schoolers to gather together and play a little Ouija is entirely due to Laine wanting to have one last goodbye with her best pal Debbie. All the other teens are basically like “We’re only doing this because you are clearly struggling to process this tragedy and we’re here to help you.” Unfortunately this empathy gets them all killed. The spirit is just evil, having been driven mad through being used as a medium in seances. The spirits she communicated with told her to do terrible things and boy howdy does she.

What?! You mean besides the lame board game that this is a (really bad) advertisement for? Doesn’t seem like a super fun addition to game night. That is unless you awaken a spooky ghost who’s tormented only by its own enthusiasm for board games.

Who?! The editor Ken Blackwell makes an appearance in the film as Internet Expert… whatever that is. I don’t remember why there would have been an Internet Expert in the film. It also seems unnecessarily cruel that he had to show up on set and do a scene when they were also giving him a pile of useless film and making him edit it over and over with different stories and reshoots added in. Almost like the film was created as a form of torture for Ken Blackwell.

Where?! This film is set in California. It just obviously is. However I couldn’t make out the license plate clearly on my burn of the film so technically unknown. My theory is bolstered by the fact that the prequel, set in the same house as this film, is very explicitly set in Los Angeles. D.

When?! With how closely they seemed to keep the setting hidden (or more likely just didn’t care much about it), I thought for sure I would have to do without any inkling of when this took place. Not the case! In the age of cell phones you can always count on the possibility that a character looks at a spooky text and the date and time are in full view. That is the case here where we are informed that it is in fact March 8th. The cell phone date is the temporal setting equivalent to a license plate. Weak but precise. B-

You can tell by how little I wrote for the recap that the film is very basic. Pretty much as basic a ghost story as you can get. Take The Ring and strip away everything of substance and you might end up with something like this. It is also incredibly poorly made. Clearly taken apart, reshot, and put back together you can see where characters were inserted or changed throughout the story. It is actually so bad that it makes The Bye Bye Man look like a masterpiece in comparison. And that’s quite the feat since Bye Bye Man was hilarious. Patrick?

Patrick

‘Ello everyone! Hasbro wants those Marvel bucks (who doesn’t?) but their big greed is now your big problem. They need a hit to start their board game universe off right! Well … horror films are easy peasy and cheap as shit. Call up the cheapest director available, what could possibly go wrong? Let’s get into it!

The Good (Sequel / Prequel / Remake) – Uh … the movie is better than you would expect of a cut-to-shit horror film based on a board game. That is really really really it. For the good version of Sequel / Prequel / Remake I kind of want to highlight Ouija: Origin of Evil. So, the entire underlying story of Ouija (a mother dabbles in channelling ghosts, but her daughter succumbs to the evil they find in their dark magic) was completely invented during reshoots. You can kind of tell the movie knows that the background story is interesting, but they can’t really do much with it because they just didn’t have the material to fill the space. So, after the modest success of the film, they just made the obviously more interesting prequel. And it worked! The movie got 82% on Rotten Tomatoes and is apparently great! That’s crazy impressive stuff. I cannot wait to watch that film and see what they did with it, I’ll try and report back when I do.

The Bad (Tril-Oh-Jeez) – The acting is quite bad, all the way down to bad horror film all-star Douglas Smith from recent BMT The Bye Bye Man. The kills look silly and cheap. There is not a single moment in the film that is scary. The twist is obvious (don’t help the ghost girl idiots, you just got Ringed!), and it is clear it only comes about because the movie was cut to pieces desperately trying to get something other than an F cinemascore. As for the Tril-Oh-Jeez how about the don’t-help-the-little-girl-ghost trilogy with Rings, One Missed Call, and Ouija. Can we talk about these dummies and how they deal with ghosts. For reals … don’t help the ghosts. Oh, you have to help the child! You have to help her stop the mother! No. No you don’t. The mother hasn’t done shit for the last like 60 years. Why do you think all of a sudden it is your job to solve all this anyways? Obviously, helping the girl is what it wants. Obviously she is going to ouija your ass the instant you help her out. Y’all dumb. Don’t help the ghosts! … don’t help the ghosts!!

The BMT (StreetCreditReport.com) – Paired with The Bye Bye Man in close proximity the film has that Douglas Smith one-two punch. The brand of so-not-scary-it-is-actually-funny horror film would have probably bored me a year ago, but I find them somewhat fascinating now. Like … how do you manufacture a scare from a disparate set of not-scary shots I wonder. It has to be just impossible. Like … a loud sound and shake the camera a bit? Brutal. As for StreetCreditReport.com … amazingly there is nothing. You have a bunch of horror nerds complaining about how terrible the film is, but there is a somewhat surprising lack of acknowledgement in the media. I remember even we balked at bothering with the film at the time. Our mistake.

As far as the Adaptation is concerned? I mean … Ouija isn’t a board game. It is barely a board. So what can you really do with that? Honestly, if I were to give one decent compliment to the film, I would say they did a pretty good job making Ouija seem like a thing people do and think about. I could have done with a bit more ghost conjuring perhaps, a few more potent Ouija scenes, but otherwise as far as adapting Ouija is concerned … this was a good start. And they ended up making a very good sequel apparently! So I’ll give it a B. Solid prep for what ended up being a surprisingly adept adaptation in the prequel all for something that had no business being adapted into a movie in the first place.

Cheerios,

The Sklogs

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